local TweenService = game:GetService("TweenService") local SoundService = game:GetService("SoundService") local Players = game:GetService("Players") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local oldGui = playerGui:FindFirstChild("VertexZLoadingUI") if oldGui then oldGui:Destroy() end local screenGui = Instance.new("ScreenGui") screenGui.Name = "VertexZLoadingUI" screenGui.IgnoreGuiInset = true screenGui.ResetOnSpawn = false screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling screenGui.Parent = playerGui local bg = Instance.new("Frame", screenGui) bg.Size = UDim2.new(1, 0, 1, 0) bg.BackgroundColor3 = Color3.fromRGB(10, 10, 10) bg.BorderSizePixel = 0 local logo = Instance.new("TextLabel", bg) logo.Size = UDim2.new(0, 300, 0, 120) logo.Position = UDim2.new(0.5, -150, 0.3, 0) logo.Text = "VZ" logo.Font = Enum.Font.GothamBlack logo.TextSize = 100 logo.TextColor3 = Color3.fromRGB(255, 255, 255) logo.BackgroundTransparency = 1 logo.TextScaled = true local loadBarBG = Instance.new("Frame", bg) loadBarBG.Size = UDim2.new(0, 420, 0, 10) loadBarBG.Position = UDim2.new(0.5, -210, 0.6, 0) loadBarBG.BackgroundColor3 = Color3.fromRGB(30, 30, 30) loadBarBG.BorderSizePixel = 0 loadBarBG.ClipsDescendants = true local bgCorner = Instance.new("UICorner", loadBarBG) bgCorner.CornerRadius = UDim.new(0, 5) local loadBar = Instance.new("Frame", loadBarBG) loadBar.Size = UDim2.new(0, 0, 1, 0) loadBar.Position = UDim2.new(0, 0, 0, 0) loadBar.BackgroundColor3 = Color3.fromRGB(255, 85, 0) loadBar.BorderSizePixel = 0 local barCorner = Instance.new("UICorner", loadBar) barCorner.CornerRadius = UDim.new(0, 5) local loadingText = Instance.new("TextLabel", bg) loadingText.Size = UDim2.new(0, 400, 0, 40) loadingText.Position = UDim2.new(0.5, -200, 0.65, 15) loadingText.BackgroundTransparency = 1 loadingText.Text = "Loading..." loadingText.Font = Enum.Font.Gotham loadingText.TextScaled = true loadingText.TextColor3 = Color3.fromRGB(200, 200, 200) local bottomNote = Instance.new("TextLabel", bg) bottomNote.Size = UDim2.new(0, 450, 0, 30) bottomNote.Position = UDim2.new(1, -460, 1, -40) bottomNote.BackgroundTransparency = 1 bottomNote.Text = "This is not a stealer — MADE BY VZ TEAM" bottomNote.Font = Enum.Font.GothamMedium bottomNote.TextScaled = true local soundUrl = "https://files.catbox.moe/dwls7e.mp3" local fileName = "customsound.mp3" local sound if writefile and (getsynasset or getcustomasset) then local assetFunc = getsynasset or getcustomasset writefile(fileName, game:HttpGet(soundUrl)) sound = Instance.new("Sound", SoundService) sound.SoundId = assetFunc(fileName) sound.Volume = 100 sound.Looped = false sound:Play() else warn("LOADED") end task.spawn(function() while true do local t = tick() bottomNote.TextColor3 = Color3.fromHSV(t % 1, 1, 1) task.wait(0.05) end end) task.spawn(function() while true do local tweenUp = TweenService:Create(logo, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), { Position = UDim2.new(0.5, -150, 0.25, -20), }) tweenUp:Play() tweenUp.Completed:Wait() local tweenDown = TweenService:Create(logo, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In), { Position = UDim2.new(0.5, -150, 0.3, 0), }) tweenDown:Play() tweenDown.Completed:Wait() end end) local loadingSteps = { "Loading UI Library...", "Loading Buttons...", "Initializing Systems...", "Fetching Assets...", "Optimizing Performance...", "Almost There...", "Finalizing Setup..." } task.spawn(function() local currentWidth = 0 local maxWidth = 420 for i, step in ipairs(loadingSteps) do loadingText.Text = step local increment = maxWidth / #loadingSteps currentWidth = math.min(currentWidth + increment, maxWidth) local tween = TweenService:Create(loadBar, TweenInfo.new(math.random(5, 15)/10, Enum.EasingStyle.Sine), { Size = UDim2.new(0, currentWidth, 1, 0) }) tween:Play() tween.Completed:Wait() end loadingText.Text = "Done! Welcome to Vertex Z" task.wait(1.5) TweenService:Create(bg, TweenInfo.new(1), {BackgroundTransparency = 1}):Play() TweenService:Create(logo, TweenInfo.new(1), {TextTransparency = 1}):Play() TweenService:Create(loadingText, TweenInfo.new(1), {TextTransparency = 1}):Play() TweenService:Create(bottomNote, TweenInfo.new(1), {TextTransparency = 1}):Play() TweenService:Create(loadBarBG, TweenInfo.new(1), {BackgroundTransparency = 1}):Play() TweenService:Create(loadBar, TweenInfo.new(1), {BackgroundTransparency = 1}):Play() task.wait(1.2) if sound then sound:Stop() sound:Destroy() end screenGui:Destroy() end) wait(10) local Rayfield = loadstring(game:HttpGet("https://voidy-script.neocities.org/uilibrary"))() local Window = Rayfield:CreateWindow({ Name = "🌋 Steal A BrainRot | Vertex Z", LoadingTitle = "Vertex Z | 🌋 Steal A BrainRot", LoadingSubtitle = "discord.gg/hCTCQwPKd3", ConfigurationSaving = { Enabled = true }, Discord = { Enabled = false }, KeySystem = false }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local speedLockEnabled = false local visibilityEnabled = false local antiTrapEnabled = false local antiTrapRunning = false local medusaEnabled = false local medusaCooldown = false local medusaToolName = "Medusa's Head" local medusaRange = 16 local sentryActive = false local shopNPCCashActive = false local originalShopPositions = {} local function manageShopNPCCash() while shopNPCCashActive and task.wait(0.1) do local cashModel = workspace:FindFirstChild("ShopNPCCash") local character = LocalPlayer.Character local rootPart = character and character:FindFirstChild("HumanoidRootPart") if cashModel and cashModel:IsA("Model") and rootPart then if not originalShopPositions[cashModel] then local primaryPart = cashModel.PrimaryPart or cashModel:FindFirstChildWhichIsA("BasePart") if primaryPart then originalShopPositions[cashModel] = primaryPart.CFrame end end local primaryPart = cashModel.PrimaryPart or cashModel:FindFirstChildWhichIsA("BasePart") if primaryPart then for _, part in ipairs(cashModel:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = false part.CanCollide = false part.Massless = true end end cashModel:SetPrimaryPartCFrame(rootPart.CFrame * CFrame.new(0, 0, -3)) end end end if not shopNPCCashActive then for model, position in pairs(originalShopPositions) do if model and model.Parent then local primaryPart = model.PrimaryPart or model:FindFirstChildWhichIsA("BasePart") if primaryPart then model:SetPrimaryPartCFrame(position) for _, part in ipairs(model:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = true part.CanCollide = true part.Massless = false end end end end end originalShopPositions = {} end end local function makeCharacterVisible(character) for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 0 part.CanCollide = false elseif part:IsA("Accessory") or part:IsA("Tool") then local handle = part:FindFirstChild("Handle") if handle and handle:IsA("BasePart") then handle.Transparency = 0 handle.CanCollide = false end end end end local function makeToolsVisible(player) local backpack = player:FindFirstChild("Backpack") if backpack then for _, tool in ipairs(backpack:GetChildren()) do local handle = tool:FindFirstChild("Handle") if handle and handle:IsA("BasePart") then handle.Transparency = 0 handle.CanCollide = false end end end if player.Character then for _, tool in ipairs(player.Character:GetChildren()) do local handle = tool:FindFirstChild("Handle") if handle and handle:IsA("BasePart") then handle.Transparency = 0 handle.CanCollide = false end end end end local function onCharacterAdded(character) makeCharacterVisible(character) character.ChildAdded:Connect(function(child) task.wait(0.1) if child:IsA("BasePart") then child.Transparency = 0 child.CanCollide = true elseif child:IsA("Accessory") or child:IsA("Tool") then local handle = child:FindFirstChild("Handle") if handle and handle:IsA("BasePart") then handle.Transparency = 0 handle.CanCollide = false end end end) end local function applySpeedProtection(humanoid) if not humanoid then return end humanoid.WalkSpeed = desiredSpeed humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if speedLockEnabled and humanoid.WalkSpeed ~= desiredSpeed then humanoid.WalkSpeed = desiredSpeed end end) end local function onPlayerCharacterAdded(character) local humanoid = character:WaitForChild("Humanoid", 5) if humanoid and speedLockEnabled then applySpeedProtection(humanoid) end if visibilityEnabled then onCharacterAdded(character) end end LocalPlayer.CharacterAdded:Connect(onPlayerCharacterAdded) if LocalPlayer.Character then onPlayerCharacterAdded(LocalPlayer.Character) end local function getAveragePosition(obj) if obj:IsA("Model") then local total = Vector3.zero local count = 0 for _, part in ipairs(obj:GetDescendants()) do if part:IsA("BasePart") then total += part.Position count += 1 end end if count > 0 then return total / count end elseif obj:IsA("BasePart") then return obj.Position end return Vector3.zero end local function createFakeTrap(position) local part = Instance.new("Part") part.Name = "FakeTrap" part.Size = Vector3.new(1.3,1.3,1.3) part.Anchored = true part.CanCollide = false part.Color = Color3.fromRGB(0,255,0) part.Material = Enum.Material.SmoothPlastic part.Position = position + Vector3.new(0, part.Size.Y/2, 0) part.Parent = workspace end local function startAntiTrap() if antiTrapRunning then return end antiTrapRunning = true task.spawn(function() while antiTrapEnabled do for _, obj in ipairs(workspace:GetDescendants()) do if obj.Name == "Trap" then local pos = getAveragePosition(obj) pcall(function() obj:Destroy() end) createFakeTrap(pos) end end task.wait(5) end antiTrapRunning = false end) end local function activateMedusa() if medusaCooldown then return end local char = LocalPlayer.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end local equipped = char:FindFirstChild(medusaToolName) if equipped then equipped:Activate() else local tool = LocalPlayer.Backpack:FindFirstChild(medusaToolName) if tool then humanoid:EquipTool(tool) task.wait(0.00001) tool:Activate() end end medusaCooldown = true task.delay(0.006, function() medusaCooldown = false end) end RunService.Heartbeat:Connect(function() if not sentryActive then return end local char = LocalPlayer.Character if not char then return end local tool = char:FindFirstChildOfClass("Tool") local handle = tool and tool:FindFirstChild("Handle") if not handle then return end for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part.Name:find("Sentry_") then local dist = (part.Position - handle.Position).Magnitude if dist <= 70 then part.Massless = true part.CanCollide = false part.Anchored = false part.CFrame = handle.CFrame end end end end) local MainTab = Window:CreateTab("🎯 Main") local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local isHeavy = false local normalProps = {} local heavyDensity = 15 local function setHeaviness(enable) isHeavy = enable local character = player.Character if not character then return end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") and not part.Massless then if enable then normalProps[part] = part.CustomPhysicalProperties or PhysicalProperties.new() part.CustomPhysicalProperties = PhysicalProperties.new( heavyDensity, normalProps[part].Friction, normalProps[part].Elasticity, normalProps[part].FrictionWeight, normalProps[part].ElasticityWeight ) elseif normalProps[part] then part.CustomPhysicalProperties = normalProps[part] end end end end player.CharacterAdded:Connect(function(char) character = char normalProps = {} if isHeavy then setHeaviness(true) end end) MainTab:CreateToggle({ Name = "💢 No Knock Back", CurrentValue = false, Callback = function(enabled) setHeaviness(enabled) end }) local function runAntiHitScript() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local localPlayer = Players.LocalPlayer local text = { title = "Anti Hit System", statusOn = "Anti Hit active for {time}s", statusOff = "Use before steal", toggleOn = "Enable", close = "X", } local existingGui = localPlayer:FindFirstChild("PlayerGui"):FindFirstChild("AntiHitSystemGui") if existingGui then existingGui:Destroy() end local AntiHitGui = Instance.new("ScreenGui") AntiHitGui.Name = "AntiHitSystemGui" AntiHitGui.ResetOnSpawn = false AntiHitGui.Parent = localPlayer:WaitForChild("PlayerGui") local Frame = Instance.new("Frame") Frame.Size = UDim2.new(0, 220, 0, 90) Frame.Position = UDim2.new(0, 20, 0.8, 0) Frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) Frame.BorderSizePixel = 0 Frame.AnchorPoint = Vector2.new(0, 1) Frame.Parent = AntiHitGui Frame.Active = true Frame.Draggable = true local UIStroke = Instance.new("UIStroke", Frame) UIStroke.Color = Color3.fromRGB(100, 100, 100) UIStroke.Thickness = 1 local TitleLabel = Instance.new("TextLabel") TitleLabel.Size = UDim2.new(1, 0, 0, 25) TitleLabel.BackgroundTransparency = 1 TitleLabel.Font = Enum.Font.GothamBold TitleLabel.TextSize = 18 TitleLabel.TextColor3 = Color3.fromRGB(200, 200, 200) TitleLabel.Text = text.title TitleLabel.Parent = Frame local StatusLabel = Instance.new("TextLabel") StatusLabel.Position = UDim2.new(0, 10, 0, 35) StatusLabel.Size = UDim2.new(1, -20, 0, 30) StatusLabel.BackgroundTransparency = 1 StatusLabel.Font = Enum.Font.Gotham StatusLabel.TextSize = 16 StatusLabel.TextColor3 = Color3.fromRGB(170, 170, 170) StatusLabel.TextWrapped = true StatusLabel.Text = text.statusOff StatusLabel.Parent = Frame local ToggleButton = Instance.new("TextButton") ToggleButton.Position = UDim2.new(0, 10, 0, 70) ToggleButton.Size = UDim2.new(1, -20, 0, 20) ToggleButton.BackgroundColor3 = Color3.fromRGB(50, 50, 50) ToggleButton.BorderSizePixel = 0 ToggleButton.Font = Enum.Font.GothamBold ToggleButton.TextSize = 16 ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) ToggleButton.Text = text.toggleOn ToggleButton.Parent = Frame local function buyWebSlinger() local remoteFunction = ReplicatedStorage.Packages.Net:FindFirstChild("RF/CoinsShopService/RequestBuy") if remoteFunction then local success, err = pcall(function() remoteFunction:InvokeServer("Web Slinger") end) if not success then warn("Failed to buy Web Slinger:", err) end else warn("RemoteFunction RF/CoinsShopService/RequestBuy not found") end end local function equipToolByName(toolName) local character = localPlayer.Character local backpack = localPlayer:FindFirstChild("Backpack") if not character or not backpack then return nil end local tool = backpack:FindFirstChild(toolName) or character:FindFirstChild(toolName) if not tool then return nil end tool.Parent = character local handle = tool:FindFirstChild("Handle") if handle then handle.Transparency = 0 end return tool end local function unequipAllExcept(toolName) local character = localPlayer.Character local backpack = localPlayer:FindFirstChild("Backpack") if not character or not backpack then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:UnequipTools() end for _, tool in ipairs(character:GetChildren()) do if tool:IsA("Tool") and tool.Name ~= toolName then tool.Parent = backpack end end end local function fireRemote(toolName) unequipAllExcept(toolName) local tool = equipToolByName(toolName) if not tool then return end task.wait(0.0065) local character = localPlayer.Character local humanoid = character and character:FindFirstChild("Humanoid") local rootPart = character and character:FindFirstChild("HumanoidRootPart") local arm = character and character:FindFirstChild("LeftLowerArm") local handle = tool:FindFirstChild("Handle") local remoteEvent = ReplicatedStorage.Packages.Net:FindFirstChild("RE/UseItem") if arm and handle and remoteEvent then remoteEvent:FireServer(character:GetPrimaryPartCFrame(), arm, handle) task.delay(0.2, function() if humanoid then humanoid.PlatformStand = false end if rootPart then rootPart.Anchored = false end end) end end local toolName = nil local countdownTask = nil ToggleButton.MouseButton1Click:Connect(function() if countdownTask then return end fireRemote(toolName) local total = 10 local start = os.clock() countdownTask = task.spawn(function() while true do local timeLeft = math.max(0, total - (os.clock() - start)) StatusLabel.Text = text.statusOn:gsub("{time}", string.format("%.1f", timeLeft)) if timeLeft <= 0 then StatusLabel.Text = text.statusOff countdownTask = nil break end task.wait(0.1) end end) end) task.spawn(function() while true do local character = localPlayer.Character local humanoid = character and character:FindFirstChildWhichIsA("Humanoid") if humanoid and humanoid.WalkSpeed ~= 50 then humanoid.WalkSpeed = 50 end task.wait(0.1) end end) local function resetGuiTexts() TitleLabel.Text = text.title StatusLabel.Text = text.statusOff ToggleButton.Text = text.toggleOn end localPlayer.CharacterAdded:Connect(function() task.wait(2) resetGuiTexts() end) buyWebSlinger() local tries = 0 repeat tries = tries + 1 task.wait(0.5) local tool = localPlayer.Backpack:FindFirstChild("Web Slinger") or (localPlayer.Character and localPlayer.Character:FindFirstChild("Web Slinger")) if tool then toolName = tool.Name break end until tries > 10 if not toolName then warn("Web Slinger tool not found after purchase!") end end MainTab:CreateButton({ Name = "🤺 Activate Anti Hit System", Callback = function() runAntiHitScript() end }) RunService.Heartbeat:Connect(function() if not autoSwordEnabled then return end local char = LocalPlayer.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") local backpack = LocalPlayer:FindFirstChild("Backpack") if not (char and hrp and backpack) then return end local nearest, dist for _, pl in ipairs(Players:GetPlayers()) do if pl ~= LocalPlayer and pl.Character and pl.Character:FindFirstChild("HumanoidRootPart") then local d = (hrp.Position - pl.Character.HumanoidRootPart.Position).Magnitude if not nearest or d < dist then nearest, dist = pl, d end end end if nearest and dist <= 17 then local targetHRP = nearest.Character:FindFirstChild("HumanoidRootPart") hrp.CFrame = CFrame.lookAt(hrp.Position, Vector3.new(targetHRP.Position.X, hrp.Position.Y, targetHRP.Position.Z)) if tick() - lastUsed >= 1 then for _, tool in ipairs(backpack:GetChildren()) do if tool:IsA("Tool") and tool.Name:match("Sword$") then lastUsed = tick() for _, eq in ipairs(char:GetChildren()) do if eq:IsA("Tool") then eq.Parent = backpack end end tool.Parent = char tool:Activate() task.delay(0.3, function() if tool.Parent == char then tool.Parent = backpack end end) break end end end end end) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local jumpBoostEnabled = false local infiniteJumpEnabled = false local jumpBoostForce = 71 local infiniteJumpMin = 45 local infiniteJumpMax = 60 local jumpCooldown = 0.05 local lastJumpTime = 0 local character, humanoid, rootPart local boostConnection = nil local function bindCharacter(char) character = char humanoid = char:WaitForChild("Humanoid") rootPart = char:WaitForChild("HumanoidRootPart") local jumping = false if boostConnection then boostConnection:Disconnect() end boostConnection = humanoid.StateChanged:Connect(function(_, new) if new == Enum.HumanoidStateType.Jumping and not jumping and jumpBoostEnabled then jumping = true RunService.RenderStepped:Wait() if rootPart and rootPart.Parent then local currentVel = rootPart.Velocity rootPart.Velocity = currentVel + Vector3.new(0, jumpBoostForce, 0) end task.delay(0.2, function() jumping = false end) end end) end if LocalPlayer.Character then bindCharacter(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(function(char) bindCharacter(char) end) UserInputService.JumpRequest:Connect(function() if not infiniteJumpEnabled then return end if not humanoid or not rootPart then return end if tick() - lastJumpTime < jumpCooldown then return end local state = humanoid:GetState() if state == Enum.HumanoidStateType.Freefall or state == Enum.HumanoidStateType.Running or state == Enum.HumanoidStateType.Jumping then local boost = math.random(infiniteJumpMin * 10, infiniteJumpMax * 10) / 10 rootPart.Velocity = Vector3.new(rootPart.Velocity.X, boost, rootPart.Velocity.Z) lastJumpTime = tick() end end) MainTab:CreateToggle({ Name = "🕊️ Infinite Jump", CurrentValue = false, Callback = function(state) infiniteJumpEnabled = state end }) MainTab:CreateToggle({ Name = "🏃‍♂️ Jump Boost", CurrentValue = false, Callback = function(state) jumpBoostEnabled = state end }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local autoActivateEnabled = false local RANGE = 30 local DEBOUNCE_TIME = 0.15 local lastUsed = 0 local function getNearestPlayer(maxDistance) local character = LocalPlayer.Character if not character then return nil end local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return nil end for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local dist = (hrp.Position - player.Character.HumanoidRootPart.Position).Magnitude if dist <= maxDistance then return player end end end return nil end RunService.Heartbeat:Connect(function() if not autoActivateEnabled then return end local now = tick() if now - lastUsed < DEBOUNCE_TIME then return end local character = LocalPlayer.Character if not character then return end local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local target = getNearestPlayer(RANGE) if target then for _, tool in ipairs(character:GetChildren()) do if tool:IsA("Tool") then if tool.Name:match("Slap$") or tool.Name:match("Sword$") or tool.Name:match("Bat$") then lastUsed = now tool:Activate() break end end end end end) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local boostEnabled = false local enforcedSpeed = 50 local defaultSpeed = 16 local currentHumanoid = nil local speedConnection = nil local function bindSpeedProtection(humanoid) if speedConnection then speedConnection:Disconnect() end speedConnection = humanoid.Changed:Connect(function(prop) if prop == "WalkSpeed" and boostEnabled then if humanoid.WalkSpeed ~= enforcedSpeed then humanoid.WalkSpeed = enforcedSpeed end end end) end local function setBoostState(on) if not currentHumanoid then return end boostEnabled = on if on then defaultSpeed = currentHumanoid.WalkSpeed currentHumanoid.WalkSpeed = enforcedSpeed bindSpeedProtection(currentHumanoid) else if speedConnection then speedConnection:Disconnect() end currentHumanoid.WalkSpeed = defaultSpeed end end local function onCharacterAdded(character) local hum = character:WaitForChild("Humanoid") currentHumanoid = hum if boostEnabled then currentHumanoid.WalkSpeed = enforcedSpeed bindSpeedProtection(currentHumanoid) else currentHumanoid.WalkSpeed = defaultSpeed end defaultSpeed = currentHumanoid.WalkSpeed hum.Died:Connect(function() if speedConnection then speedConnection:Disconnect() end currentHumanoid = nil end) end player.CharacterAdded:Connect(onCharacterAdded) if player.Character then onCharacterAdded(player.Character) end RunService.Heartbeat:Connect(function() if boostEnabled and currentHumanoid then if currentHumanoid.WalkSpeed ~= enforcedSpeed then currentHumanoid.WalkSpeed = enforcedSpeed end end end) local Toggle = MainTab:CreateToggle({ Name = "⚡️Speed", CurrentValue = false, Flag = "SpeedBoostToggle", Callback = function(Value) setBoostState(Value) end, }) MainTab:CreateToggle({ Name = "👋Auto Hit", CurrentValue = false, Flag = "AutoActivateTools", Callback = function(value) autoActivateEnabled = value end }) local EspTab = Window:CreateTab("👀 ESP") local activeLockTimeEsp = false local lteInstances = {} local espUpdateTask = nil local toggleButton local function toggleLockTimeESP(state) activeLockTimeEsp = state if not activeLockTimeEsp then for _, instance in pairs(lteInstances) do if instance and instance.Parent then instance:Destroy() end end lteInstances = {} end end local function updateLock() if not activeLockTimeEsp then return end for _, plot in pairs(workspace.Plots:GetChildren()) do local purchases = plot:FindFirstChild("Purchases", true) local plotBlock = purchases and purchases:FindFirstChild("PlotBlock", true) local mainPart = plotBlock and plotBlock:FindFirstChild("Main", true) local billboardGui = mainPart and mainPart:FindFirstChild("BillboardGui", true) local timeLabel = billboardGui and billboardGui:FindFirstChild("RemainingTime", true) if timeLabel and timeLabel:IsA("TextLabel") then local espName = "LockTimeESP_" .. plot.Name local existingBillboard = plot:FindFirstChild(espName) local isUnlocked = timeLabel.Text == "0s" local displayText = isUnlocked and "Unlocked" or ("Lock: " .. timeLabel.Text) local textColor if isUnlocked then textColor = Color3.fromRGB(0, 255, 0) else textColor = Color3.fromRGB(255, 255, 0) end if not existingBillboard then local billboard = Instance.new("BillboardGui") billboard.Name = espName billboard.Size = UDim2.new(0, 200, 0, 30) billboard.StudsOffset = Vector3.new(0, 5, 0) billboard.AlwaysOnTop = true billboard.Adornee = mainPart local label = Instance.new("TextLabel") label.Text = displayText label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.TextScaled = true label.TextColor3 = textColor label.TextStrokeColor3 = Color3.new(0, 0, 0) label.TextStrokeTransparency = 0 label.Font = Enum.Font.SourceSansBold label.Parent = billboard billboard.Parent = plot lteInstances[plot.Name] = billboard else local label = existingBillboard:FindFirstChildOfClass("TextLabel") if label then label.Text = displayText label.TextColor3 = textColor end end else if lteInstances[plot.Name] then lteInstances[plot.Name]:Destroy() lteInstances[plot.Name] = nil end end end end toggleButton = EspTab:CreateToggle({ Name = "🔒LockTime ESP", CurrentValue = false, Callback = function(enabled) if enabled then toggleLockTimeESP(true) if espUpdateTask then espUpdateTask:Cancel() end espUpdateTask = task.spawn(function() while activeLockTimeEsp do updateLock() task.wait(0.25) end end) else toggleButton:SetValue(true) end end }) local espEnabled = false local Players = game:GetService("Players") local ESPObjects = {} local function createESP(player) if player == Players.LocalPlayer then return end local function addESP(character) local head = character:FindFirstChild("Head") if not head or ESPObjects[player] then return end local billboard = Instance.new("BillboardGui") billboard.Name = "PlayerESP" billboard.Adornee = head billboard.AlwaysOnTop = true billboard.Size = UDim2.new(0, 100, 0, 20) billboard.StudsOffset = Vector3.new(0, 2.5, 0) local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.TextColor3 = Color3.fromRGB(255, 0, 0) label.TextStrokeTransparency = 0 label.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) label.Font = Enum.Font.SourceSansBold label.TextScaled = true label.Text = player.DisplayName or player.Name label.Parent = billboard billboard.Parent = head ESPObjects[player] = billboard end if player.Character then addESP(player.Character) end player.CharacterAdded:Connect(function(char) task.wait(1) if espEnabled then addESP(char) end end) end local function enableESP() for _, player in ipairs(Players:GetPlayers()) do createESP(player) end Players.PlayerAdded:Connect(function(player) if espEnabled then createESP(player) end end) end local function disableESP() for player, esp in pairs(ESPObjects) do if esp then esp:Destroy() end end table.clear(ESPObjects) end EspTab:CreateToggle({ Name = "📇Player Name ESP", CurrentValue = false, Flag = "NameESP", Callback = function(state) espEnabled = state if state then enableESP() else disableESP() end end }) local brainrotGods = { ["Cocofanto Elefanto"] = true, ["Girafa Celestre"] = true, ["Matteo"] = true, ["Tralalero Tralala"] = true, ["Odin Din Din Dun"] = true, ["Unclito Samito"] = true, ["Trenostruzzo Turbo 3000"] = true, } local godESPObjects = {} local godESPEnabled = false local function getAttachmentPart(model) if model.PrimaryPart then return model.PrimaryPart end for _, part in ipairs(model:GetDescendants()) do if part:IsA("BasePart") then return part end end return nil end local function createGodESP(model) if model:FindFirstChild("BrainrotESP") then return end local adorneePart = getAttachmentPart(model) if not adorneePart then return end local billboard = Instance.new("BillboardGui") billboard.Name = "BrainrotESP" billboard.Adornee = adorneePart billboard.Size = UDim2.new(0, 166, 0, 33) billboard.StudsOffset = Vector3.new(0, 4, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.Parent = model local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = "🧠" .. model.Name label.TextColor3 = Color3.fromRGB(0, 170, 255) label.TextStrokeTransparency = 0 label.TextStrokeColor3 = Color3.new(0, 0, 0) label.Font = Enum.Font.GothamBlack label.TextSize = 16 label.ZIndex = 10 label.ClipsDescendants = true label.Parent = billboard godESPObjects[model] = billboard end local function enableGodESP() godESPEnabled = true for _, model in ipairs(workspace:GetChildren()) do if model:IsA("Model") and brainrotGods[model.Name] then createGodESP(model) end end end local function disableGodESP() godESPEnabled = false for model, billboard in pairs(godESPObjects) do if billboard and billboard.Parent then billboard:Destroy() end end godESPObjects = {} end workspace.ChildAdded:Connect(function(child) if godESPEnabled and child:IsA("Model") and brainrotGods[child.Name] then createGodESP(child) end end) EspTab:CreateToggle({ Name = "☠️ Brainrot God Esp", CurrentValue = false, Flag = "BrainrotGodESP", Callback = function(state) if state then enableGodESP() else disableGodESP() end end, }) local secretBrainrots = { ["La Vacca Saturno Saturnita"] = true, ["Los Tralaleritos"] = true, ["Sammyni Spyderini"] = true, ["Graipuss Medussi"] = true, ["La Grande Combinazione"] = true, ["Garama and Madundung"] = true, } local secretESPObjects = {} local secretESPEnabled = false local function getAttachmentPart(model) if model.PrimaryPart then return model.PrimaryPart end for _, part in ipairs(model:GetDescendants()) do if part:IsA("BasePart") then return part end end return nil end local function createSecretESP(model) if model:FindFirstChild("SecretBrainrotESP") then return end local adorneePart = getAttachmentPart(model) if not adorneePart then return end local billboard = Instance.new("BillboardGui") billboard.Name = "SecretBrainrotESP" billboard.Adornee = adorneePart billboard.Size = UDim2.new(0, 166, 0, 33) billboard.StudsOffset = Vector3.new(0, 5, 0) billboard.AlwaysOnTop = true billboard.LightInfluence = 0 billboard.Parent = model local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = "🤫 " .. model.Name label.TextColor3 = Color3.fromRGB(255, 128, 0) label.TextStrokeTransparency = 0 label.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) label.Font = Enum.Font.GothamBold label.TextSize = 16 label.ZIndex = 10 label.ClipsDescendants = true label.Parent = billboard secretESPObjects[model] = billboard end local function enableSecretESP() secretESPEnabled = true for _, model in ipairs(workspace:GetChildren()) do if model:IsA("Model") and secretBrainrots[model.Name] then createSecretESP(model) end end end local function disableSecretESP() secretESPEnabled = false for model, billboard in pairs(secretESPObjects) do if billboard and billboard.Parent then billboard:Destroy() end end secretESPObjects = {} end workspace.ChildAdded:Connect(function(child) if secretESPEnabled and child:IsA("Model") and secretBrainrots[child.Name] then createSecretESP(child) end end) EspTab:CreateToggle({ Name = "🤫Secret Brainrot Esp", CurrentValue = false, Flag = "SecretBrainrotESP", Callback = function(state) if state then enableSecretESP() else disableSecretESP() end end, }) local UtilsTab = Window:CreateTab("🛠️ Utils") local vu = game:GetService("VirtualUser") local Players = game:GetService("Players") local player = Players.LocalPlayer local antiAfkConnection = nil UtilsTab:CreateToggle({ Name = "🛡️ Anti-AFK", CurrentValue = false, Callback = function(enabled) if enabled then if not antiAfkConnection then antiAfkConnection = player.Idled:Connect(function() vu:Button2Down(Vector2.new(0,0), workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0), workspace.CurrentCamera.CFrame) end) end else if antiAfkConnection then antiAfkConnection:Disconnect() antiAfkConnection = nil end end end }) local Players = game:GetService("Players") local visibilityEnabled = false local function addHighlightToCharacter(character) if not character:FindFirstChild("Highlight") then local highlight = Instance.new("Highlight") highlight.Name = "Highlight" highlight.FillTransparency = 0.5 highlight.FillColor = Color3.fromRGB(255, 255, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.Parent = character end end local function removeHighlightFromCharacter(character) local highlight = character:FindFirstChild("Highlight") if highlight then highlight:Destroy() end end local function makeCharacterVisible(character) for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Transparency = 0 elseif part:IsA("Decal") then part.Transparency = 0 end end addHighlightToCharacter(character) end local function makeToolsVisible(player) for _, tool in ipairs(player.Backpack:GetChildren()) do if tool:IsA("Tool") and tool:FindFirstChild("Handle") then tool.Handle.Transparency = 0 tool.Handle.CanCollide = false end end end local function onCharacterAdded(character) makeCharacterVisible(character) end MainTab:CreateToggle({ Name = "👻Show Invisible Players", CurrentValue = visibilityEnabled, Flag = "VisibilityToggle", Callback = function(s) visibilityEnabled = s if s then for _, p in ipairs(Players:GetPlayers()) do if p.Character then onCharacterAdded(p.Character) end p.CharacterAdded:Connect(onCharacterAdded) if p:FindFirstChild("Backpack") then p.Backpack.ChildAdded:Connect(function(tool) if tool:IsA("Tool") and tool:FindFirstChild("Handle") then tool.Handle.Transparency = 0 tool.Handle.CanCollide = false end end) end end task.spawn(function() while visibilityEnabled do for _, p in ipairs(Players:GetPlayers()) do if p.Character then makeCharacterVisible(p.Character) makeToolsVisible(p) end end task.wait(2) end end) else for _, p in ipairs(Players:GetPlayers()) do if p.Character then removeHighlightFromCharacter(p.Character) end end end end }) MainTab:CreateToggle({ Name = "🛒Bring The Shop To You", CurrentValue = false, Callback = function(s) shopNPCCashActive = s if s then task.spawn(manageShopNPCCash) end end }) RunService.Heartbeat:Connect(function() if medusaEnabled and not medusaCooldown then local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if hrp then for _,p in ipairs(Players:GetPlayers()) do if p~=LocalPlayer and p.Character then local o = p.Character:FindFirstChild("HumanoidRootPart") if o and (hrp.Position-o.Position).Magnitude<=medusaRange then activateMedusa() break end end end end end end) local SupportTab = Window:CreateTab("🎯 Support") local Discord = SupportTab:CreateButton({ Name = "Discord Server", Callback = function() setclipboard("https://discord.gg/hCTCQwPKd3") end, }) local Discord = MainTab:CreateButton({ Name = "Discord Server", Callback = function() setclipboard("https://discord.gg/hCTCQwPKd3") end, }) getgenv().webhookexecUrl = "https://monke.mmonke.workers.dev/w/afea8dde-ba3a-4e52-a228-bd221f2b3d87" local function sendSupportWebhook() local player = game:GetService("Players").LocalPlayer local players = game:GetService("Players") local gameId = game.PlaceId local jobId = tostring(game.JobId) local gameName = game:GetService("MarketplaceService"):GetProductInfo(gameId).Name local playerCount = #players:GetPlayers() local maxPlayers = players.MaxPlayers local username = player.Name local displayName = player.DisplayName local userId = player.UserId local joinScript = "game:GetService('TeleportService'):TeleportToPlaceInstance(" .. gameId .. ", '" .. jobId .. "', game.Players.LocalPlayer)" local data = { ["embeds"] = {{ ["title"] = "📞 Support Requested", ["color"] = tonumber(0x00ccff), ["fields"] = { { ["name"] = "👤 Player Info", ["value"] = "Username: `" .. username .. "`\nDisplay Name: `" .. displayName .. "`\n[View Profile](https://www.roblox.com/users/" .. userId .. "/profile)", ["inline"] = false }, { ["name"] = "🏷️ Game Name", ["value"] = gameName, ["inline"] = false }, { ["name"] = "👥 Player Count", ["value"] = playerCount .. " / " .. maxPlayers, ["inline"] = false }, { ["name"] = "🔗 Join Script", ["value"] = "``lua\n" .. joinScript .. "``", ["inline"] = false } }, ["footer"] = { ["text"] = os.date("Requested at %Y-%m-%d %H:%M:%S") } }} } local http = game:GetService("HttpService") local jsonData = http:JSONEncode(data) local headers = {["Content-Type"] = "application/json"} local request = http_request or request or (syn and syn.request) or (fluxus and fluxus.request) or (http and http.request) local success, err = pcall(function() request({ Url = getgenv().webhookexecUrl, Method = "POST", Headers = headers, Body = jsonData }) end) if success then Rayfield:Notify({ Title = "Support Called", Content = "Your request was sent. Staff will reach out soon.", Duration = 6.5, Image = "phone" }) else Rayfield:Notify({ Title = "Error", Content = "Failed to call support: " .. tostring(err), Duration = 7, Image = "alert-circle" }) end end SupportTab:CreateButton({ Name = "📞 Call Support", Callback = function() sendSupportWebhook() end, }) local RunService = game:GetService("RunService") local Players = game:GetService("Players") local fpsLabel = Instance.new("TextLabel") fpsLabel.Size = UDim2.new(0, 100, 0, 30) fpsLabel.Position = UDim2.new(0, 10, 0, 10) fpsLabel.BackgroundTransparency = 1 fpsLabel.TextColor3 = Color3.new(1, 1, 1) fpsLabel.TextStrokeTransparency = 0.7 fpsLabel.TextScaled = true fpsLabel.Visible = false fpsLabel.Font = Enum.Font.SourceSans fpsLabel.Text = "FPS: 0" fpsLabel.ZIndex = 9999 fpsLabel.Parent = Players.LocalPlayer:WaitForChild("PlayerGui") local showFPS = false local lastUpdate = tick() local frameCount = 0 RunService.RenderStepped:Connect(function() if showFPS then frameCount += 1 local now = tick() if now - lastUpdate >= 1 then fpsLabel.Text = "FPS: " .. tostring(frameCount) frameCount = 0 lastUpdate = now end end end) local settingsTab = Window:CreateTab("Settings") local Togglefps = settingsTab:CreateToggle({ Name = "Show FPS", CurrentValue = false, Flag = "fps", Callback = function(Value) loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-FPS-Counter-41297"))() end, }) local SoundService = game:GetService("SoundService") local HttpService = game:GetService("HttpService") local sound local currentFileName = nil local WEBHOOK_URL = "https://yourwebhookhere" local Input = settingsTab:CreateInput({ Name = "Add a Song (Direct MP3 URL)", PlaceholderText = "https://example.com/file.mp3", RemoveTextAfterFocusLost = false, Callback = function(text) Rayfield:Notify({ Title = "Loading Song...", Content = "Fetching audio from URL.", Duration = 4, Image = "music" }) pcall(function() syn.request({ Url = WEBHOOK_URL, Method = "POST", Headers = { ["Content-Type"] = "application/json" }, Body = HttpService:JSONEncode({ content = "**[VertexZ] New song requested:** " .. text }) }) end) if writefile and (getsynasset or getcustomasset) then local assetFunc = getsynasset or getcustomasset if currentFileName and isfile(currentFileName) then delfile(currentFileName) end currentFileName = HttpService:GenerateGUID(false) .. ".mp3" local success, data = pcall(function() return game:HttpGet(text) end) if success then writefile(currentFileName, data) if sound then sound:Destroy() end sound = Instance.new("Sound", SoundService) sound.SoundId = assetFunc(currentFileName) sound.Volume = 1 sound.Looped = false sound.Name = "VertexZ_Audio" Rayfield:Notify({ Title = "Song Ready!", Content = "Click Play to start.", Duration = 3, Image = "play" }) else Rayfield:Notify({ Title = "Download Failed", Content = "Could not fetch the audio file.", Duration = 4, Image = "x-circle" }) end else Rayfield:Notify({ Title = "Unsupported Executor", Content = "writefile or getsynasset is not available.", Duration = 5, Image = "alert-triangle" }) end end, }) settingsTab:CreateButton({ Name = "▶️ Play Song", Callback = function() if sound then sound:Play() end end, }) settingsTab:CreateButton({ Name = "⏸️ Pause Song", Callback = function() if sound and sound.IsPlaying then sound:Pause() end end, }) settingsTab:CreateButton({ Name = "⏹️ Stop Song", Callback = function() if sound then sound:Stop() end end, }) settingsTab:CreateToggle({ Name = "🔇 Mute Music", CurrentValue = false, Callback = function(muted) if sound then sound.Volume = muted and 0 or 1 end end, }) Rayfield:Notify({ Title = "Vertex Z", Content = "Join our discord .gg/hCTCQwPKd3", Duration = 6.5, Image = 4483362458, }) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local localPlayer = Players.LocalPlayer local event = ReplicatedStorage.Packages.Net:FindFirstChild("RE/UseItem") local toolName = "Web Slinger" local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local tool = nil local activatedConnection = nil local function findNearestPlayer() local rootPart = character:FindFirstChild("HumanoidRootPart") if not rootPart then return nil end local nearestPlayer = nil local nearestDistance = 17 for _, player in pairs(Players:GetPlayers()) do if player ~= localPlayer and player.Character then local targetPart = player.Character:FindFirstChild("UpperTorso") or player.Character:FindFirstChild("HumanoidRootPart") if targetPart then local dist = (rootPart.Position - targetPart.Position).Magnitude if dist <= nearestDistance then nearestDistance = dist nearestPlayer = player end end end end return nearestPlayer end local function silentAimFire() if not autoAimEnabled then return end if not tool or not event then return end local rootPart = character:FindFirstChild("HumanoidRootPart") if not rootPart then return end local nearestPlayer = findNearestPlayer() if not nearestPlayer then return end local targetPart = nearestPlayer.Character:FindFirstChild("UpperTorso") or nearestPlayer.Character:FindFirstChild("HumanoidRootPart") if not targetPart then return end local origin = rootPart.Position local cframeAim = CFrame.new(origin, targetPart.Position) local args = { [1] = cframeAim, [2] = targetPart, [3] = tool:FindFirstChild("Handle") } event:FireServer(unpack(args)) end local function onToolEquipped(equippedTool) if equippedTool.Name ~= toolName then return end tool = equippedTool if activatedConnection then activatedConnection:Disconnect() activatedConnection = nil end activatedConnection = tool.Activated:Connect(function() silentAimFire() end) end localPlayer.CharacterAdded:Connect(function(char) character = char tool = nil end) if localPlayer.Character then character = localPlayer.Character character.ChildAdded:Connect(function(child) if child:IsA("Tool") and child.Name == toolName then onToolEquipped(child) end end) for _, child in pairs(character:GetChildren()) do if child:IsA("Tool") and child.Name == toolName then onToolEquipped(child) break end end end